leaky-pool/client/main.go

227 lines
6.2 KiB
Go

package main
import (
"log"
"strconv"
"strings"
"time"
"github.com/g3n/engine/app"
"github.com/g3n/engine/camera"
"github.com/g3n/engine/core"
"github.com/g3n/engine/geometry"
"github.com/g3n/engine/gls"
"github.com/g3n/engine/graphic"
"github.com/g3n/engine/gui"
"github.com/g3n/engine/light"
"github.com/g3n/engine/material"
"github.com/g3n/engine/math32"
"github.com/g3n/engine/renderer"
"github.com/g3n/engine/util/helper"
"github.com/g3n/engine/window"
)
var (
scene *core.Node
tableConnections *gui.Table
)
func main() {
// Create application and scene
a := app.App(1920, 1080, "Leaky Pool")
scene = core.NewNode()
// Set the scene to be managed by the gui manager
gui.Manager().Set(scene)
// Create perspective camera
cam := camera.New(1)
cam.SetPosition(0, 0, 80)
scene.Add(cam)
// Set up orbit control for the camera
camera.NewOrbitControl(cam)
// Set up callback to update viewport and camera aspect ratio when the window is resized
onResize := func(evname string, ev interface{}) {
// Get framebuffer size and update viewport accordingly
width, height := a.GetSize()
a.Gls().Viewport(0, 0, int32(width), int32(height))
// Update the camera's aspect ratio
cam.SetAspect(float32(width) / float32(height))
}
a.Subscribe(window.OnWindowSize, onResize)
onResize("", nil)
// Create a blue torus and add it to the scene
geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
mat := material.NewStandard(math32.NewColor("DarkBlue"))
mesh := graphic.NewMesh(geom, mat)
scene.Add(mesh)
// Create and add lights to the scene
scene.Add(light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8))
pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0)
pointLight.SetPosition(1, 0, 2)
scene.Add(pointLight)
// Create and add an axis helper to the scene
scene.Add(helper.NewAxes(0.5))
// Set background color to gray
//a.Gls().ClearColor(0.5, 0.5, 0.5, 1.0)
a.Gls().ClearColor(0, 0, 0, 1.0)
///////
//GUI//
///////
// Connections Table
var err error
tableConnections, err = gui.NewTable(200, 200, []gui.TableColumn{
{Id: "1", Header: "Local Port", Width: 75, Expand: 0},
{Id: "2", Header: "Status", Width: 125, Expand: 0},
})
if err != nil {
log.Fatalf("failed to create tableConnections: %v", err)
}
tableConnections.SetBorders(1, 1, 1, 1)
tableConnections.SetPosition(0, 35)
tableConnections.SetMargins(10, 10, 10, 10)
editSend := gui.NewEdit(150, "data to transmit...")
editSend.SetPosition(tableConnections.Position().X+tableConnections.Width()+10, tableConnections.Position().Y+15)
scene.Add(editSend)
buttonSendRelease := gui.NewButton("Send and Release")
buttonSendRelease.SetPosition(editSend.Position().X+editSend.Width()+10, editSend.Position().Y-2)
buttonSendRelease.Subscribe(gui.OnClick, func(name string, ev interface{}) {
// Get the selected connection in the table
// Get the editSend text
// Call the "client program" function to convert to integer and transmit, then release
/* if len(tableConnections.SelectedRows()) != 1 {
return
}
row := tableConnections.Rows(0, -1)[tableConnections.SelectedRows()[0]]
if row["2"] != "Leased Out" {
return
}
var conn *net.TCPConn
for i := range dials {
if dials[i].Connection == nil {
continue
}
if row["1"] != strings.Split(dials[i].Connection.LocalAddr().String(), ":")[1] {
continue
}
conn = dials[i].Connection
break
}
if conn == nil {
log.Printf("could not match selected table entry to dialed connection")
return
}
*/
clientProgram(editSend.Text())
})
scene.Add(buttonSendRelease)
labelServer := gui.NewLabel("Server: ")
labelServer.SetPosition(10, 8)
scene.Add(labelServer)
editServer := gui.NewEdit(150, "10.69.71.106:6699")
editServer.SetText("10.69.71.106:6699")
editServer.SetPosition(labelServer.Position().X+labelServer.Width()+10, 10)
scene.Add(editServer)
labelPoolSize := gui.NewLabel("Pool Size: ")
labelPoolSize.SetPosition(editServer.Position().X+editServer.Width()+10, 8)
scene.Add(labelPoolSize)
editPoolSize := gui.NewEdit(30, "10")
editPoolSize.SetText("10")
editPoolSize.SetPosition(labelPoolSize.Position().X+labelPoolSize.Width()+10, 10)
scene.Add(editPoolSize)
buttonPoolSize := gui.NewButton("Set")
buttonPoolSize.SetPosition(editPoolSize.Position().X+editPoolSize.Width()+10, 8)
buttonPoolSize.Subscribe(gui.OnClick, func(name string, ev interface{}) {
poolSize, err := strconv.Atoi(editPoolSize.Text())
if err != nil {
log.Printf("failed to convert poolSize '%d' to integer: %v", poolSize, err)
return
}
setConnPoolSize(poolSize)
})
scene.Add(buttonPoolSize)
buttonStartPool := gui.NewButton("Start Pool")
buttonStartPool.SetPosition(buttonPoolSize.Position().X+buttonPoolSize.Width()+10, 8)
buttonStartPool.Subscribe(gui.OnClick, func(name string, ev interface{}) {
go connPoolWatchdog(editServer.Text()) // goroutine that keeps the pool full of healthy TCP connections
buttonStartPool.Label.SetText("Stop Pool") // stop not implemented - need to restart program
})
scene.Add(buttonStartPool)
scene.Add(tableConnections)
// Run the application
a.Run(func(renderer *renderer.Renderer, deltaTime time.Duration) {
a.Gls().Clear(gls.DEPTH_BUFFER_BIT | gls.STENCIL_BUFFER_BIT | gls.COLOR_BUFFER_BIT)
renderer.Render(scene, cam)
})
}
// updates the scene based on the status of the dial
// Disconnected, Connected, Leased Out
// Disconnected:
// Connected: dials[i].Mat.SetColor(math32.NewColor("LimeGreen"))
// Leased Out:
func updateSceneConnections() {
rows := make([]map[string]interface{}, 0, len(dials))
for i := range dials {
row := make(map[string]interface{})
if dials[i].Connection != nil {
row["1"] = strings.Split(dials[i].Connection.LocalAddr().String(), ":")[1]
} else {
row["1"] = "N/A"
}
row["2"] = dials[i].Status
switch dials[i].Status {
case "Disconnected":
dials[i].Mat.SetColor(math32.NewColor("Grey"))
case "Connected":
dials[i].Mat.SetColor(math32.NewColor("LimeGreen"))
case "Leased Out":
dials[i].Mat.SetColor(math32.NewColor("Blue"))
default:
log.Printf("connection has unknown status! Should be one of Disconnected, Connected or Leased Out")
}
rows = append(rows, row)
}
tableConnections.SetRows(rows)
}