|Steven Polley 18dd8fb148||1 week ago|
|filerename||1 month ago|
|master||1 month ago|
|slave||1 month ago|
|.drone.yml||1 month ago|
|LICENSE||1 month ago|
|README.md||1 week ago|
|cyclescaler.go||1 month ago|
|example.png||1 month ago|
Containerized, distributed blender rendering - cloud-native alternative to Blender's network based rendering.
Cyclescaler is an easily scalable rendering system for the Cycles 3D rendering engine built into Blender. It's incredibly easy to spin up instances on all platforms which support containers including all the good cloud providers. You can also easily run it on premises with a Kubernetes cluster or as standalone containers with docker-compose (examples provided). It will even run on ARM processors. The idea is that you can use the scalability of cloud providers which allows you spin up thousands of instances momentarily to quickly render the job in parallel.
Cyclscaler is built on the following technologies:
The project is broken into two parts: